You probably discovered these strange Trebuchet-looking and Spiral-behaving weapons on our test server last few weeks. We did not describe the concept thoroughly enough, and many gamers got puzzled. The concern emerged:
— Is the stuff that developers put on public test server actually going to make it to the game?
For War Robots the ideal answer is yes. As well as no. Mainly no.
— Huh? What does it imply?
To answer this concern properly, we need to dive much deeper into our whole public test philosophy.
How public test servers normally work
Many developers use their public test servers to run through things that are nearly all set to be launched. It’s their last chance to get rid of game-breaking concerns. And at the same time, for gamers, it’s an interesting preview into an approaching upgrade.
That’s not totally the case with us. While we certainly utilize public tests to finalize last littles our changelog, these last bits are not the only thing that makes its way onto the test server. We want to go further than that.
When designers use public tests for the upcoming updates, there is currently a ton of work took into every feature. If it does not quite work, it might be too simple to obtain blinkered and state: “Naaah, it’s far too late to change that, let’s simply put it on the live server and see if it sticks”– or something along those lines. It is specifically true for large-scale speculative modifications. An experiment didn’t work out, however, a designer currently utilized lots of resources for it? Then ditching the important things or pulling it back for rework might hurt way excessive.
How our public test servers work
We prefer to put functions on the test server as early as possible, even before the actual advancement of those functions starts. This method has its downsides– for instance, the said confusion in the neighbourhood that may appear as soon as we decide to try something too audacious. And that’s why we are now discussing our believing behind the test server.
Anyhow, here is the thing:
All of us desire our concepts to become truth.
And there are lots of concepts constantly flying around– a lot more of them than it’s humanly possible to understand and implement. Short explores models on the test server enable us to process far more of them. We naturally want more of these experiments to happen, as well as to get your feedback as early as possible.
You tell us that model weapons don’t work? We ditch it with no remorse. Prototype map feels terrible? We either make fast changes to its geometry or throw it away entirely. By prototyping much faster we do not have sufficient time to get excessively connected to concepts that do not work, so we will rather change to the next idea than spend more time with the one that isn’t good enough.
Subsequently, the test server is the place where you, the gamers, will notice the impact of your input the fastest. If you don’t like some particular idea, inform us– we’ll pull it back. As simple as that.
Things move fast on the test server. Be sure not to miss anything!